Industry · Gaming & entertainment

Protect the revenue, the account and the play.

Games lose money to IAP fraud, account takeover and client tampering - and most of it lives in the binary on the device. Mobexa tests the build players install, finds reachable secrets and weak token storage, and shows where anti-cheat and integrity defenses actually hold.

IAP fraudAnti-cheatTamperPlayer dataMASVS
Built for the threat model

Where games lose money and players

The exposure that costs revenue lives in the client - the part attackers and cheaters pull apart first.

Purchases & economy

Client-trusted purchase logic and reachable backend keys - the shortest path to IAP fraud and a broken economy.

Integrity & anti-cheat

Tamper, repackaging, root and emulator exposure - how much the game trusts a client it cannot control.

Player data & SDKs

Account tokens, profiles and the ad and analytics SDKs that touch them, risk-checked and privacy-mapped.


Speed and proof

Coverage that survives live-ops

Games ship updates and events constantly and add SDKs fast. Mobexa runs on every build, re-checks the dependency set, and shows where integrity and anti-fraud defenses regressed - so a new release does not quietly open the economy.

  • Every build tested, gated only on new criticals.
  • Tamper, anti-cheat and integrity posture assessed each release.
  • Player-data privacy mapped to GDPR and KVKK.
  • SARIF + ticketing so fixes reach engineers fast.
For the whole title list

Every game, one risk picture

Multiple titles, white-label builds and a shared SDK stack - findings land in one deduplicated backlog with severity, ownership and SLA timers across Android and iOS, so a studio sees its real exposure at a glance.


Field notes: gaming builds

What game binaries reveal under real analysis

Games monetize inside the client, so the client is where the attack economy lives: currency, entitlements and account value all pass through code the player controls.

In-app purchase validation client-side

Receipt checks performed in the binary, defeated by a repackaged build or a hooked runtime.

Virtual economy endpoints unauthenticated

Currency grant and inventory APIs trusting client state, driving farming and resale abuse.

Anti-cheat secrets embedded

Obfuscation keys and detection lists shipped in the APK, giving cheat developers a static target.

Account tokens in world-readable paths

Session material cached where companion tools and other apps can lift it, feeding account-trading markets.


Questions teams ask

Game security, answered plainly

How do you secure a mobile game?

You test the shipped build the way a cheater or attacker would. Mobexa decompiles the game, runs it on an instrumented device, and finds where purchase logic, accounts and player data are exposed - reachable secrets, weak token storage, tamperable client checks and risky SDKs - and shows where anti-cheat and integrity defenses actually hold.

What is the biggest security risk for games?

Money and accounts. In-app-purchase fraud, account takeover and client tampering hit revenue directly, and a leaked backend key or weak token turns into mass abuse fast. Most of it lives in the binary on the device, which is exactly the material binary-level testing reaches.

Do you check anti-cheat and tamper resistance?

Yes. Mobexa assesses tamper and repackaging exposure, root and emulator detection, and how much the game trusts the client - the controls that keep cheating, cloning and purchase fraud harder - and reports where they hold and where they fall short.

We collect player data, sometimes from minors. Is privacy covered?

Yes. Mobexa inventories bundled SDKs and the data they touch, and maps player-data exposure to GDPR and KVKK so the privacy risk from analytics, ads and attribution libraries is visible before a regulator or a store review finds it.

For studios

Test a title the way a cheater would.

We will run a build through static, dynamic and integrity analysis and show where the economy, accounts and player data are exposed.